Wednesday, 9 May 2012

Iterative Paper Level Design

Following the creation of level design documents for Spin Doctor the team are now playing though these designs on paper. This will allow us discover any problems with the original level designs well before an engine is ready to test them. It is also much quicker and redesigns or amends can be quickly implemented and tested.

I'll be playing through rooms 1-5 & cross sections 1-5 of the third level, the mansion.

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