So far the initial game concept revolves around a couple of main mechanics within a Sci-Fi setting. A constantly moving level/world where the player can fall off or down the level as it rotates/moves, as well as some form of grappling hook for navigating the
Playing with simple slide puzzle gave me some inspiration!
A world make up of adjacent rooms all linked
together, with each room acting as a sort of level within game. Then with the entire world rotating around a central point. Rooms could also move around within the grid much like in the slide puzzle, perhaps even effected by gravity and sliding about with the cubes rotation.
The whole grid/cube idea reminded me of a film I saw a while back called Cube, set in a giant futuristic cube full of cube rooms each with access hatches to the adjacent cubes. Apparently some form of futuristic prison or death trap from which a group of people trapped inside try to survive and escape. Each room was a potential death trap and the group had to make like or death choices on which route to take and how to avoid death by the numerous traps. Mathematics played a part in how the group could find the correct route as each room had a number which helped the group decide if it would be safe to cross.
Some concept sketches and ideas on how the cube structure could be used, with each of the rooms acting as individual puzzles, or parts of a greater puzzle. Some initial thoughts on a character too, or at least what he may be carrying - Rope/Harness to tie in with the grapple mechanic.