I think I covered a lot of this in my previous posts but just
cover again. I've pretty much settled on having Beetham tower re-imagined as a
steam tower and focal point with the game taking place in the area nearby. Lots
of warehouses and factory buildings will sit within a walled compound at its
base, with the Gmex building included as a memorable Manchester structure, but
acting as a airship hanger/rail station.
The compound around the tower and the tower itself will be
the main focus of the game.
The close proximity of these warehouse building and
factories within the compound should create a bunch of alley ways, great for
atmosphere as well as forcing the player along in a set direction. There should
also be a selection of roads where trucks can move around the compound with
goods and supplies. Loading areas around the hanger and other warehouse create
open spaces to counter the confined alleyways. They will also give a purpose to
areas and create a more believable scene.
The environment in general should be pretty gloomy, what
with the skies clouded over with thick smog. It could be daytime but it's hard
to tell, street lamps would be the main source of illumination. As a result of the smog I imagine everywhere
would be covered in thick layer of soot and grime too, casting everything in a
similar tone. To tie with the setting and theme there needs to be numerous
chimneys and vents spewing more pollution into the air, lots of pipes too.
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