So far the initial game concept revolves around a couple of main mechanics within a Sci-Fi setting. A constantly moving level/world where the player can fall off or down the level as it rotates/moves, as well as some form of grappling hook for navigating the
game.
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Playing with simple slide puzzle gave me some inspiration!
A world make up of adjacent rooms all linked
together, with each room acting as a sort of level within game. Then with the entire world rotating around a central point. Rooms could also move around within the grid much like in the slide puzzle, perhaps even effected by gravity and sliding about with the cubes rotation.
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The whole grid/cube idea reminded me of a film I saw a while back called Cube, set in a giant futuristic cube full of cube rooms each with access hatches to the adjacent cubes. Apparently some form of futuristic prison or death trap from which a group of people trapped inside try to survive and escape. Each room was a potential death trap and the group had to make like or death choices on which route to take and how to avoid death by the numerous traps. Mathematics played a part in how the group could find the correct route as each room had a number which helped the group decide if it would be safe to cross.
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Some concept sketches and ideas on how the cube structure could be used, with each of the rooms acting as individual puzzles, or parts of a greater puzzle. Some initial thoughts on a character too, or at least what he may be carrying - Rope/Harness to tie in with the grapple mechanic.
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